SMARTSHADER

SEMINAR ON SMARTSHADER :The new ATI ™enable developers of 3D games and other applications to SMARTSHADERfree up their creativity with fully programmable graphics pipeline, and geometry processing and rendering. Vertex shaders and lighting effects to modify your own, which completely dominates the shape and location of 3D characters, objects and environments. The pixel shader through a wide variety of effects per pixel, which allows accurate simulation of the natural properties of materials, such as hair, cloth, metal, glass, and the water had previously been difficult to achieve in real-time applications. Importance of the visual, such as reflections, lights and shadows of multiple light sources also made an unprecedented speed and accuracy. As well as pixel and vertex shader can be achieved using the DirectX ® 8.1 API from Microsoft and OpenGL extensions from ATI.
SMARTSHADER ™ technology takes an important step beyond the existing implementations of hardware shader support up to six textures per rendering pass, almost double the number of instructions, and a new language and improving of shade offers greater flexibility and convenience. These advances greatly increase the number of graphical effects that can be created, improved performance by preserving memory bandwidth and allow more games and other applications to take advantage of technology. With technology SMARTSHADER ™, the pace of innovation accelerated graphics, and the difference in image quality between what has been seen in movies and what appears on the screen become narrower than ever.



1 comment:

  1. I need the report please

    my mail id:

    dev.pradyut@gmail.com

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